Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! My tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph. Krumit’s Tale also expands the magic-infused lore and world-building and adds animated combat, voice acting, a plethora of new items and abilities and will also launch on PCs/Steam as well as mobile devices.



The development of Krumit's Tale started in the months after the release of Meteorfall: Journey. The team was interested in building out the fantastic world of Meteorfall, and set out to create a new game in the same universe. Krumit's Tale was originally supposed to be a smaller stepping stone to another game concept the team had come up with, but it quickly blossomed into a more ambitious project, with far more content and production values than Meteorfall: Journeys.

Studio Synopsis

Slothwerks was created by Eric Farraro, whose debut game, Meteorfall: Journeys, released in 2017 with the help of Evgeny Viitman (art) and Craig Barnes (audio) and would go on to become a Google Play Editor’s Choice, holds a 95 score and the title of ‘#1 Best iOS Game of 2018’ on Metacritic, and a 4.5 star rating (across 328 reviews) on the iTunes store. Slothwerks, including the new addition to the team – narrative designer/writer Danny Wadeson – is now working on an indirect sequel titled Meteorfall: Krumit's Tale which aims to build on the accessible core mechanics while adding increased depth, longevity/replayability and world-building.


  • Unique deckbuilding roguelite gameplay
  • Colorful heroes and 20+ unique enemies from the Meteorfall universe
  • More than 50 cards per hero
  • 40+ perks - passive abilities that bend the rules of the game
  • Unlockable items and abilities for each hero
  • Ideal for short bursts of play - runs take about 45-60 minutes and autosave allows you to quit at any time and continue later
  • Innovative grid-based system gives players opportunity to construct awesome combos and plan ahead
  • Procedurally generated journey - each run, the dungeons you'll encounter vary
  • A whimsical but deeply thought out world, humorous script and diverse cast of characters and NPC's – the Meteorfall Universe grows!
  • Evgeny Viitman’s iconic art and animations
  • Intricate tales and item flavor penned by Danny Wadeson
  • Krumit's professionally voice acted by Adrian Vaughan


Meteorfall: Krumit's TaleYouTube


What is Meteorfall: Krumit's Tale?
A preview of Krumit's Tale and how the gameplay works

About Slothwerks

Slothwerks is an independent game studio started by Eric Farraro, focused on accessible single-player deck building card games
More information
More information on Slothwerks, our logo & relevant media are available here.