Meteorfall: Journeys is a deck-building roguelike. You'll choose your class from one of four unique adventurers, and then set out with a deck consisting of some basic attack cards. During the course of your adventure, you'll be presented with the opportunity to add powerful new cards to your deck. No adventure would be complete without slaying a few monsters that get in your way. In battle, you'll draw cards from your ability deck. Each time you draw a card, you'll be able to swipe right to play the card, or swipe left to skip a turn and regain some stamina. Between battles, you'll venture through a variety of locations, represented by an encounter deck. You'll encounter blacksmiths that can upgrade your cards, temples that can help you optimize your deck, and mysterious characters that will make you all sorts of bargains.


The development of Meteorfall started in mid 2017. Eric Farraro under the name 'Slothwerks' created the original prototype. As Eric scoured the internet to find the right artist to bring the world to life, he came across Evgeny Viitman's portfolio on Behance. Evgeny's unique style was a great fit, and the duo began bringing the world of Meteorfall to life. Craig Barnes joined the team later, bringing some much needed sound effect design to the game. The game finally launched in January 2018 on iOS and Android, and received a lot of positive reviews from fans and critics alike.


  • 5 unique hero classes
  • More than 150 unique cards
  • Ideal for commutes - 20 minute runs, autosave & one-handed portrait mode
  • More than a dozen achievements to complete
  • Daily challenge mode - a new challenge every day with unique modifers
  • Demon mode - control your difficulty with a progressively difficult NG+
  • Unlockable cards and skins


Meteorfall: Journeys - Launch trailerYouTube


Selected Articles

  • For just a few bucks[...] it’s a clever enough tweak to your expectations that it will almost certainly make you smile a few times between cursing out your deaths.
    Nick Tylwalk, Touch Arcade
  • Meteorfall is good. Dare I say, super-duper good. So good, in fact, that I’m sticking it in the running for Game of the Year and it’s not even the end of January yet
    David Neumann, Stately Play
  • Meteorfall is a supremely welcome addition to the mobile card genre. It's brilliantly well put together, super smart, and is deep enough that you can easily lose hours to it.
    Harry Slater, Pocket Gamer
  • Meteorfall is a card game, pure and simple, but still a darn good one that is well worth checking out.
    Matt Skidmore, Pocket Tactics
Meteorfall - First Week Sales
Info on Meteorfall's first week sales numbers and the experience of launch
Meteorfall - The First Month
Thoughts on Meteorfall, one month after launch
Meteorfall: One Year Retrospective
A look back on Meteorfall, one year after launch

About Slothwerks

Slothwerks is an independent game studio started by Eric Farraro, focused on accessible single-player deck building card games
More information
More information on Slothwerks, our logo & relevant media are available here.

Meteorfall: Journeys Credits

Eric Farraro
Developer / Game Designer
Evgeny Viitman
Art / Music
Craig Barnes
Sound Design